Vibes: Card Errata

As development continues on Vibes Set 3 and beyond, we want to take a moment to announce and share a snapshot of the our first Vibes card errata. These updates are planned to also appear in any future printings or localized versions, ensuring that gameplay stays consistent across all editions of the game.
At the core of our design philosophy is clarity. Every card should read in a way that leaves no room for confusion. When a printed text unintentionally creates ambiguity, opens the door for odd interactions, or doesn’t align with updated rules, that’s when we step in to adjust it.
In all cases, these errata do not change how a card behaves during normal gameplay. They simply make its intent more transparent and its interactions more reliable. Think of them as refinements rather than rewrites.
For players who may be new to trading card games, “errata” refers to official updates or corrections made to card text. Sometimes this means tightening up rules language, and sometimes it’s as simple as cleaning up a typo.
We approach every change with care and intention. The goal is always to improve the player experience, not to disrupt it. As our rule framework and card design standards continue to evolve, we expect future sets to require very little post-release adjustment.
With that said, let’s take a look at the current Vibes card errata in detail:
Shapenguzad
NEW CARD TEXT
Enters flopped. This Penguin enters the huddle with vibe counters equal to the number of vibe counters on all Penguins in your huddle. When this Penguin enters the huddle, remove all vibe counters from all other Penguins in your huddle.
OLD CARD TEXT
Enters flopped. When this Penguin enters the huddle, move all vibe counters from all Penguins in your huddle onto this Penguin.
Jealous Penguin
NEW CARD TEXT
As you play Jealous Penguin, pick a Penguin card in your opponent's ice. This Penguin enters the huddle with the picked card on top of this one. This Penguin inherits all characteristics of that card.
OLD CARD TEXT
When this Penguin enters the huddle, pick a Penguin card in your opponent's ice and put that card on top of this one. This Penguin inherits all characteristics of that card.
Be Merry and Go
NEW CARD TEXT
As an additional cost to play this Action, remove all of the vibe counters on a Penguin in your huddle. Choose a Penguin, ice it if the Penguin's Fish cost is less than or equal to the number of vibe counters removed this way.
OLD CARD TEXT
As an additional cost to play this Action, remove all of the vibe counters on a Penguin in your huddle. Choose a Penguin with Fish cost less than or equal to the number of counters you removed this way and ice it.
Eiffel Tower
NEW CARD TEXT
Enter the Huddle abilities happen twice. Whenever another Location enters play, ice this Relic.
OLD CARD TEXT
Enter the Huddle abilities trigger twice. Whenever another Location enters play, ice this Relic.
Pongo
NEW CARD TEXT
This Penguin enters the huddle with 8 vibe counters on it. Pongo doesn't participate in Vibe Check. Whenever you play an Action, remove a vibe counter from Pongo. If it was the last one, search your deck for a Penguin card, put it into your huddle, and shuffle your deck.
OLD CARD TEXT
When Pongo enters the huddle, put 8 vibe counters on it. Pongo doesn't participate in Vibe Check. Whenever you play an Action, remove a vibe counter from Pongo. If it was the last one, search your deck for a Penguin card, put it into play, and shuffle your deck.
Nyan Cat
NEW CARD TEXT
Nyan Cat enters the huddle with 2 vibe counters on it. Whenever Nyan Cat is flopped, remove a vibe counter from it.
OLD CARD TEXT
When Nyan Cat enters the huddle, put 2 vibe counters on it. Whenever Nyan Cat is flopped, remove a vibe counter from it.





